Workshop on engaging children into joyful design and making of interactive connected objects
Make2Learn with IoT is organised in conjunction with the 16th International Conference on Interaction Design and Children (IDC).
The workshop will take place on June 27th, 2017 in Stanford, CA.
The Make2Learn with IoT workshop aims to explore the introduction in the learning processes of tools and methods for creative and joyful ideation, design and prototyping of Internet of Things (IoT) artifacts. Making IoT artefacts enables children to foster co-creativity and joy in learning processes and to construct knowledge; leading to STEM concepts. Making activities for IoT often have a broad perspective that includes not just digital fabrication, but also design thinking concepts such as problem elaboration, brainstorming, ideation and reflection; enabling learning activities that “alternate abstract thinking with concrete doing”.
Make2learn aims to bring together international researchers, educators, designers, and makers for exploring how the intersection between the design, making, learning and IoT fields can accelerate the acquisition of 21st Century learning competences. By employing state of the art aspects of learning technologies, Make2Learn aims to develop a critical discussion about the well-established practices and technologies and how different tool and methods can be put into practice under different spaces such as the classroom, makerspaces, fablabs, etc.
During the workshop a set of tools and methods to engage non-experts in ideation and prototyping activities of IoT artefacts will be demonstrated to the participants as a way to engage discussion. Participants are also invited to bring and present their own tools. This will allow us to better understand and improve the value of Maker philosophy and the role of design and making IoT technologies to support teaching and learning.
Suggested topics include, but are not limited to:
- technologies and environments to introduce making principles
- methods and tools to support creative and joyful ideation, design and making of IoT artifacts in the learning process
- supportive environments in spaces like Hackerspaces, Makerspaces, TechShops, FabLabs
- new media, gaming, robotics, toys to foster engagement and creativity in learning
- maker philosophy and the role of IoT technologies to support teaching and learning
- foster co-creativity and joy in learning processes and construct knowledge
- methodologies, paradigms, tools, and software/hardware architectures for supporting creative learning
- digital fabrication in education
Registration and Venue
- Position Paper Submission: May 9th
- Notification of acceptance: May 14th
- Conference Registration: May 15th
- Camera ready paper: May 21th
- Participate in the workshop June 27th
- Selected high quality papers: write-up an extended version and submit the paper on a special issue
(provisional deadline: end of 2017)